About
Hi! 👋🏻
I’m a polyvalent developer currently working with Unreal Engine and C++ game programming. I have experience in gameplay mechanics, UI, and tools development, and I care deeply about producing clean, maintainable code while applying agile practices.
I’ve also worked with native mobile app development, broadening my technical skill set and adaptability. Making project accessible to all users is important to me. I believe that strong relationships with colleagues across all departments are essential to achieving great results.
I thrive in environments that encourage collaboration, continuous improvement, and creativity. Ultimately, I’m driven by the opportunity to help build engaging, memorable interactive experiences.
Projects
Liveline
- Role: General Programmer
- Links:
Necromunda: Underhive Wars
- Role: General Programmer
- Links: